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Computational · Method · Bozcaada

Photogrammetry

Surveying that once took days of tape, level, and return visits now takes a single drone flight — and comes back as a measurable, centimetre-accurate 3D model you can design against.

Category

Computational Method

Capture

DJI Mini 3 · 4K · 777 frames

Software

RealityCapture

Output

Textured mesh · GLB / USDZ

Experience

Web orbit + iOS AR

AR Experience

QR
CODE

Scan with iPhone or iPad

From the Talk

Metamesh Triennale #190 · 40:43

Photogrammetry turns a set of overlapping photographs into a measurable 3D model. By triangulating the same surface point across many frames, the software recovers where each photo was taken, builds a dense point cloud, and reconstructs a textured mesh — a faithful digital twin of a real object or site.

At small scale that means a slow orbit of photos around an object. At site scale it means a drone, flown in systematic overlapping passes. Either way the frames are aligned, reconstructed, meshed, and projected with their original photo texture.

For a landscape and computational designer this is reality capture: a way to bring existing terrain, structures, and materials into the same digital space where the design happens — accurate enough to measure, light enough to drop into AR.

The Pipeline

01

Capture

A dense, overlapping set of frames — every surface seen from several angles, with steady, even light. On site this is a drone flying fixed-altitude orbits plus lower oblique passes.

02

Alignment · Point Cloud

The solver matches shared feature points across frames to recover each camera position, producing a sparse point cloud and a calibrated camera network.

03

Dense Mesh

The sparse cloud is densified and triangulated into a watertight mesh — millions of polygons describing the true geometry, later decimated for the web.

04

Texturing

The original photographs are reprojected onto the mesh as a high-resolution texture, so colour, material, and fine detail read correctly from every angle.

05

Output · GLB / USDZ

Exported as a lightweight GLB for web orbit and USDZ for iOS AR — small enough to stream, accurate enough to measure against the real thing.

Field Project

Field Project · Drone Survey

Bozcaada

Castle Sea Wall · Sur

The first site-scale application: an aerial photogrammetry survey of the sea wall of Bozcaada Castle. The fortification was flown with a DJI Mini 3 in systematic overlapping passes at 4K — orbit lines at fixed altitude, then lower obliques to catch the seaward face that can't be reached on foot.

777 drone frames were aligned and reconstructed in RealityCapture, then split into three sections to keep each dense mesh manageable. The model below is section one — the seaward (kıyı şeridi) stretch — exported as a textured mesh.

▶ Hover to play

Drone capture in progress — fixed-altitude orbit passes, building the frame-to-frame overlap the solver needs.

RealityCapture · Textured mesh

Sea Wall — Section 1

Drag to orbit, scroll to zoom. Drone frames aligned into a single textured mesh — geometry and colour carried straight from the photographs.

On an iPhone or iPad, tap View in AR to place the section at scale in your own space.

Reconstruction · 3 Parts

Reconstructed in three overlapping sections aligned to a common frame — shown here: section one, the seaward (kıyı şeridi) stretch.

In the Workflow

Landscape · Computational

From Capture to Design

Captured terrain and existing structures become measurable base geometry — feeding directly into Rhino / Grasshopper for analysis and design instead of starting from a blank survey.

Material and surface studies are scanned once and reused as accurate references, and finished proposals can be handed to clients as an AR object they place on site.

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